bopsmommy.blogg.se

Roduction to the uv toolkit in autodesk maya 2018
Roduction to the uv toolkit in autodesk maya 2018









roduction to the uv toolkit in autodesk maya 2018

  • Width– This slider dictates how wide the base of the extruded vertex is going to be.
  • When disabled, each face or edge will have an extrusion of its own. When enabled, the selected edges and faces will stick together as one extrusion.
  • Keep Faces Together– This option shows up in pop-up window.
  • Thickness– Determines the extent of the extruded geometry.
  • (Extrude edge doesn’t seem to respond with this option). Taper effect gets more noticeable with higher value.
  • Offset– Produces tapering effect at the tip of the extrusion.
  • Smoothing Angle– The extruded geometry will have a soft smooth looking surface with higher value and vice versa.
  • Divisions– This slider determines the number of subdivisions in between the extrusion.
  • Activate the tool making sure Selected is selected.
  • Select the component, then Shift+Select the curve.
  • Alternatively, right-click+hold on a polygon object to select a component(face or edge) from the marking menu.

    roduction to the uv toolkit in autodesk maya 2018 roduction to the uv toolkit in autodesk maya 2018

    Place the created curve roughly at the center of either edge or face component where you want the extrusion to take place.Create a curve using CV Curve tool Create>Curve Tools>CV Curve Tool.Execute the Extrude command using any of the methods mentioned above.Select whatever component(face, vertex, edge) that you want to apply the extrusion to.Alternatively, right-click+hold on a polygon object to select a component on the marking menu.

    RODUCTION TO THE UV TOOLKIT IN AUTODESK MAYA 2018 HOW TO

    Extrude via marking menu How to use Extrude:











    Roduction to the uv toolkit in autodesk maya 2018